Doom opengl 4.3
For ports of OpenGL ES games this isn’t going to be a problem (dGPUs have plenty of high-bandwidth memory), but it means S3TC will remain the de-facto standard desktop OpenGL texture compression format for now.
#Doom opengl 4.3 drivers
NVIDIA has told us that they’ll be 4.3 compliant, but they’re handling ETC by decompressing the texture in their drivers before sending it over to the GPU in an uncompressed format, and while AMD wasn’t able to get back to us in time it’s almost certainly the same story over there. It’s worth noting though that just because a GPU “supports” ETC doesn’t mean it has hardware support. But this means that developers targeting 4.3 do finally have a choice in texture compression, and developers doing cross-platform development with OpenGL ES can use the same texture compression format in both cases. And because few developers will target OpenGL 4.3 right away, that won’t change. Because S3TC is a required part of the Direct3D specification and all desktop GPUs support Direct3D, S3TC has been a de-facto OpenGL standard for nearly 10 years now.
Practically speaking, this won’t make a huge difference to desktop developers right now. The aforementioned standardization around ETC applies to both OpenGL ES and OpenGL, which means that starting with OpenGL 4.3, desktop OpenGL will have a standard texture compression format. One of Khronos’s missteps with OpenGL ES 2.0 was that it wasn’t until OpenGL 4.1 in 2010 that desktop OpenGL become a proper superset of OpenGL ES 2.0, which they’re rectifying this time around by launching OpenGL ES and its equivalent OpenGL at the same time.īecause OpenGL ES 3.0 is largely taken from desktop OpenGL in the first place, there aren’t a ton of changes due to this. Moving on to looking at OpenGL 4.3’s features, unsurprisingly, one of the big additions to OpenGL 4.3 is to add the necessary features to make it a proper superset of OpenGL ES 3.0. OpenGL ES 3.0 Superset & ETC Texture Compression At the same time desktop OpenGL still has a long way to go to recapture its glory days in the late 90’s and early 2000’s, so Khronos is doing what they can to spur that on.
#Doom opengl 4.3 software
Khronos of course would like to change that, so when Valve Software says that they’re going to be porting Source over to Linux (thereby increasing the audience for OpenGL games) it’s of quite some interest to Khronos.
#Doom opengl 4.3 windows
On Windows OpenGL usage has never been lower the only AAA game engine still based on OpenGL is id Tech 5, which with the termination of licensing by id is only used internally. This is not to say that it’s unimportant, but it will bring a smaller list of new features to the table.Īt the same time though, this also marks what may potentially be an interesting inflection point for OpenGL gaming on the desktop. Unlike OpenGL ES this is only a much smaller point update. Might be overhyped but I'm an optimist.Alongside OpenGL ES 3.0, desktop OpenGL is also being iterated upon today with the launch of OpenGL 4.3. I do however see July 31st on the horizon. I dunno man, I realize you didn't exactly throw down the gauntlet with your statement, but I'm not seeing anything -even circumstantial- worth being concerned about. If you click through the 100 entries of Steam's current "New Releases" list -a decent bellwether for "current" games- the only 3 games that would meet your checklist for worthy support are CoH2, Remember Me and Metro Last Light and only the last of those 3 would benefit drastically from a performance boost. Might have imagined that, bah whatever.Ī 2 month gap in Summer for a specific type of improvement, not improvements in general, is hardly worth declaring a lack of support for game improvement. 13.5 was in May, and that's the worst case scenario if 13.6 Beta1 didn't have game related improvements which I thought it did before the page was updated to 13.6 Beta2.
#Doom opengl 4.3 driver
Wait a minute FManiac, do you not feel like maybe this is the calm before the storm? Aren't AMD set to release their GCN optimizing/CrossFire fixing drivers in 8 days? Pretty sure that driver is supposed to be all about gaming-wide improvements.Įven if you don't feel like that, you're acting like they've been idle with providing performance boosts or bug fixes in games for a long while, when clearly they haven't been.